Support / Technical issues need to go through the official support system.No "are the servers up yet" or "servers are up" posts.There is a weekly sticky thread on Tuesdays (Trendy Tuesday) specifically for this purpose. Please use /r/ESOGuilds for guild-related matters. No guild recruitment or looking for guild threads.To that end we have the following rules for participation: The moderation team and community (utilizing reddiquette) work together to create a respectful community where opinions about the game can be discussed. Returning to ESO? See what's new and comingĪ Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online.įor discussions related to other TES topics, please see the Other Subreddits section below.įlair brought to this subreddit courtesy of artist Okiir.It does great AOE damage, restores your resources with the Battle Roar passive, and standing in the AOE gives you a reduction to damage taken and a buff to damage done.Īlternately, you can put the DK standard on the frontbar and run Eye of the Storm for those fights where the boss likes to teleport around the place. Ultimate: Standard of Might: This is one of the strongest ultimates in the game. It's also a bit of a flex spot, you can slot: Coagulating Blood here if you need a heal Volatile Armor if you need more armor Soul Trap if you don't want to level Mage's Guild anymore (can't say I blame you) Empowering Chains if you want more mobility Burning Talons is an interesting option, but the root might interfere with your tank's crowd control Elemental Ring or Pulsar for an execute bonus plus more AOE damage Scalding Rune: This is a nice DOT that does good flame damage.Degeneration: This is a very strong DOT and it procs major sorcery.With the maelstrom staff all enemies in this AOE take bonus damage from light and heavy attacks. Unstable Wall of Elements: The damage from this AOE is strong, but it comes into it's own with Crushing Wall.Mystic Orb: This does good damage on all enemies in range and gives a synergy that does even more damage and helps your sustain.Generally, Standard of Might will be better, but Dawnbreaker can be useful in boss fights where the boss teleports around and an AOE isn't as usable. This is slotted for the Fighter's Guild passives to buff our weapon damage. Flames of Oblivion: This does some nice damage and gives you major prophecy passively.Alternately, you can run blade cloak, but you will lose stagger. With the changes to whip cost, this is very hard on stamina sustain. Deadly Cloak: Previously, we used Stone Giant here for stagger.Engulfing Flames: This is a good opener, as it increases the fire damage your enemy takes.You're just burning magicka for little benefit. Avoid the temptation to reapply it more often that you need to to get MW stacks. Burning Embers: This is a strong DOT with a nice heal built in.Whip, and then spam it until you need to reapply your DOTs. Open with Burning Embers, Engulfing Flames, and Flames of Oblivion to reach three stacks. Molten Whip: This is your primary spammable.The uptimes are not perfect, and the potions are not that expensive to make. I would still recommend running them for harder content, however. With the way the skills on this build are set up, you can get major prophecy and sorcery with good uptimes without running spell power potions. If you don't have any of them, then run a Julianos flame staff. If you don't have the Maelstrom inferno staff, just run whichever you have. Law of Julianos is a craftable set, just farm some materials and get cracking! Slimecraw is an easy to get monster helm, but you can run Maw of the Infernal if you can run vBC2. Mother's Sorrow is an overland set, and all the basic armor pieces can be farmed, in addition to being cheaply available on most guild stores. If you want to substitute another set, like Kinras', make sure to slot Barbed Trap or Channeled Acceleration into the Backbar flex slot. Tzogvin: This does strong critical damage and frees us from having to run Trap. Personally, I find it the easiest trial magicka DPS set to run and like it best. It's considered the magicka version of Relequen. Whorl of the Depths: This is the magicka set from the new trial. It is tricky to use for melee-based classes like the Dragonknight, since the AOE doesn't move with you. Mantle of Siroria: Currently, this is the strongest of the three big magicka trial sets. If you have sustain issues, you could try one piece Chokethorn. Use one piece Slimecraw for the critical bonus. No complete monster set due to the use of the Kilt. Welcome to my magknight DPS build! It's a work in progress, but I hope you find it helpful.
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